Fallen Heroes III 5.11b/c (200m/650ft) ****


This route is a link-up of Silver Star (Pitches 1&2) + Ubermensch + Blue Angel. There are 4 excellent 5.11 pitches.

Double set of cams: Aliens from black to orange (include Hybrids as the doubles) to 2" and a gold Camalot. Wild Country 3 & 4 offset stoppers. 12 draws.
Identify the prominent Northern Dihedral and ascend the polished slab to the right for two pitches. Traverse right on class 4 ground to the base of Ubermensch. Continue up Ubermensch and Blue Angel to the top.

Pitch 1: 5.11a 50m *** Identify the polished slab with a large protruding block half way up. Climb about 30 ft to a small, right-facing dihedral with a thin crack (stay left of the protruding block). At the top of the dihedral continue straight over the roof and up the polished face past three bolts to a 2 bolt anchor
 
Pitch 2: 5.11b/c 45m *** Climb straight above the belay toward the apex of the slab above. Angle leftward along horizontal cracks. Locate bolts on the smoothest section of slab high (about 35m) on the face.  Climb past 3 bolts (crux) to a small ledge and 2 bolt anchor about 10m below the overhangs above.

Pitch 3: Class 4/Easy Class 5 ~25m
From the bolt belay traverse up and right on easy ledges to the distinctive smooth wall with a thin crack on it's left side. Belay on a nice  grassy ledge with a horizontal crack (red and green Camalot) and a single bolt.

John on Ubermensch 5.11- 2010

Pitch 4: Ubermensch,  5.11b/c 25m ****
Climb the thin crack. Gear: Wild Country 3 & 4 stoppers, Aliens: black, blue, green, yellow, gray (7/8), red-yellow, red and one 3" (gold Camalot). Bolt anchors.  

Ubermensch (red), Blue Angel (blue), Astroanimas Pitch 5 (purple)
Pitch 5: Blue Angel 5.11a 55m**** (Austin, RH 6/12/16) This is the right-most bolt line on the final slab. Identify the line of 4 bolts. Gear placements exist at most of the horizontal cracks which traverse the face. Once on easier ground, continue straight up to bolt anchors. Gear: Double set of cams to 2" and a gold Camalot. Hybrid Aliens from blue-green to yellow-red work well.









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